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The story mode offers six individual campaigns that are five stages long for the initial characters. The game offers a story mode, abyss mode, practice, tutorial, local versus, and online versus which supports 2v2’s.
Rivals of aether ps4 full#
This has drastically changed as with the full release. While the local versus gave the player access to team battles, controls over stocks and time and even bos to fight, the online variant only offered 1v1’s on certain versions of stages. When the game first showed up on the Game Preview Program, it only had local and online versus, training and practice available. Knowing that deep gameplay alone won’t carry the game, the team behind Rivals of Aether were keen enough to include several game modes that all have a unique appeal. Add in the double jumping, dodging, wall jumping, recovery, and various other movement and defensive options and you’ll see just how deep the gameplay truly is. These all have unique animations and some Rivals even use them differently depending on what state they’re in. Rivals even have three separate types of attack: normal, strong, and special. None of this even mentions that every character has neutral, dash, tilt and aerial attacks. Finally, the smoke Forsburn can create not only obscures his location, but can be inhaled to allow him to explode for a decent amount of damage. When warping, Forsburn can disappear from one point and appear somewhere else, sometimes multiple times if he warps into smoke. The clone can be used to confuse other Rivals or even explode, just to do damage. All of these tactics can be turned into much more powerful attacks if used correctly. If the player wants to deceive their enemies, they can spew smoke, create a clone, or warp from point to point. This Rival uses his cloak, dagger, and control over smoke to deceive his opponents before launching them with a devastating blow. My favorite character has to be Forsburn, the Exiled Flame. I said I wouldn’t talk about all the characters, but I would like to talk about one of the characters to help showcase just how much care has gone into each available Rival. No matter the player’s playstyle or skill level, there is a character for everyone that enjoys a good ol’ brawler. Since I’m trying desperately to refrain from talking about each character individually, I will just say that the eight characters (two have to be bought with ingame coins) are all interesting in their own way. Beyond their visual differences, each Rival has a wholly exclusive moveset that utilizes one of four elements. I’d argue the characters are the most visually impressive part of the game since they all have unique designs, animations, and movements. Whether it be the arenas, hit effects, backdrops, menus or character designs. That old-school feel completely dominates the title’s visuals everywhere you look. I’m not sure if it’s the fast pace and full sound or the very old-school feel that it has, but it all just works so well.
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I truly can’t express exactly how well these tunes make you want to brawl. One of the very first ways I saw (or rather heard) this passion was when I booted the game up and I heard that sweet, sweet retro fighting music from flashygoodness. Every aspect of this game shows just how passionate the team behind it must be.
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In the time since, the creator, Dan Fornace, and his crew have introduced a plethora of changes and improvements that have effectively transformed the game. Just a little over a year ago, Rivals of Aether joined Xbox’s Game Preview Program. Reviews // 26th Aug 2017 - 5 years ago // By Tyler Schurwan Rivals of Aether Review
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